Pro.

Here find my professional work for 3D App or Web domains. I was sometimes Artist and/or programmer.

  • Prime Editing – Illustration

    Collaboration with Heran Getachew1 and Marcela Garita-Hernandez1 to design scientific figures to illustrate their publication*.

    *Getachew, H et al. (2025) Advances and optimization strategies in prime editing of human pluripotent stem cells (https://doi.org/10.1016/j.tibtech.2025.06.017).

    In terms of tools, I was using Inkscape to create a single large SVG file containing a separate canvas per figure that I would rasterize as high-resolution TIFF (all at once or individually).

    Just below, you’ll find some of the final figures I made.

    1 – Ocular Genomics Institute, Massachusetts Eye and Ear Infirmary, Department of Ophthalmology, Harvard Medical School, Boston, MA 02114, USA

    (suite…)
  • CRIPT | Polymer Research

    Aug. 2022 – Dec. 2023 – I worked as a Front-end Software Engineer for polymer research in MIT (ChemE dept.) to develop a React frontend for the project CRIPT.

    What is CRIPT?

    « The Community Resource for Innovation in Polymer Technology (CRIPT) provides a platform for people working in polymer science and engineering to capture and share data. CRIPT is led by a team at the Massachusetts Institute of Technology (MIT) along with collaborators in Academia, Industry, and Government, with support from the Convergence Accelerator Program of the National Science Foundation (NSF) »

    sources: criptapp.org, publication
    (suite…)
  • Web-based Cartographic Client

    Examind demo | Geomatys Youtube channel.

    I worked 2 years and a half as a Frontend Software Engineer for the geospatial field in Geomatys (Montpellier, south France)

    My main tasks were to:

    • Develop as a team a web-based cartographic client using the Angular framework using libraries (CesiumJS, MaterialDesign, etc. ) to increase the speed of delivering a such an application but with configurable options.
    • Implement CI/CD for our generic cartographic client using GitlabCI, docker, and bash to get a better quality code base (unit tests, end-to-end) and a ready-to-deploy application using docker images.
    • Maintain and improve an internal Angular library to aggregate our common code for reuse in all our projects.
    • Read and implement a graphic identity using open source image editors (vector and pixel), HTML, CSS and JS to produce accurate and beautiful proof of concept websites to unlock budgets.

    Angular 2+ / Docker / Gitlab CI / Cesium JS / Typescript / NodeJS / IntelliJ IDEA

    (suite…)
  • Terrain Editor – Wild

    Wild Gamescom Announce Trailer | PS4

    Tool development on a semi-procedural terrain generator for the video game Wild.

    A tool at the edge between procedural generation and painting.

    C++ / OpenGL / GLSL / ImGui / JSON / Visual Studio / UI/UX / Git / Marching Square Algorithms

  • A Durum Wheat Database

    BléDD* objective was to convert tables of data from leaflets (paper and digital) into a relational database in order to allow specialists in the field to study the evolution of technological characteristics of durum wheat varieties grown in France since 1973.

    *As a result of my DUT internship at INRA Montpellier, France (under the responsability of Patrice Buche andLuc Menut), the objective of the

    VBA / SQL / format CSV / PowerAMC / MS Access 2012 / ABBYY FineReader / InkScape

    (suite…)
  • WebGL 3D Editor

    stand_263_dessus2

    This 3D design software  allows customer to create stands using Eurosystems‘s (Aspères, 34) patented blocs médio.

    ShiVaEngine / LUA / PHP / Javascript / HTML5 / WebGL / Zend / Autodesk Maya

    (suite…)
  • Quadruped Autorig – R&D

    QuadrupedAutorigAntekThis autorig was built to generate quadruped rigs in Autodesk Maya. The script was written in MEL to generate each part separately (legs, trunk, arm, head) before to connect them at the final step.

    The objective was to be able to make changes to a 3D model and be able to regenerate its rig instantly. Or, to reuse a rig for another model.

    Once rig is generated, user can manipulate the 3d model with handles

    Autodesk Maya / MEL

  • Medical CGI – Knee and Hips

    CG 3D images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers).

    ZBrush / VectorDisplacement technique / AfterEffects / Maya

    (suite…)
  • 3D animations for the medical field

    Realization of several 3D animations (1-2min) popularizing the operation of knee prosthesis (here unicompartimental)

    Storyboard – Rigging – Animation – Shading – Lighting – Rendering – Compositing

    Maya / AfterEffects / PremièrePro / Photoshop

  • Blocs Médio : 3D Editor

    Early version of the 3D editor made to allow Eurosystems‘s customers to design on their own using blocs médio.

    ShiVa Engine / LUA / Maya / Photoshop

    new: this application has been updated, read more about it…