décembre 2014


  • This autorig was built to generate quadruped rigs in Autodesk Maya. The script was written in MEL to generate each part separately (legs, trunk, arm, head) before to connect them at the final step.

    The objective was to be able to make changes to a 3D model and be able to regenerate its rig instantly, or to reuse a rig for another model.

    Once rig is generated, user can manipulate the 3d model with handles

    Autodesk Maya / MEL


  • CG 3D images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers).

    Bellow few additional images of the keen and the hips.

    ZBrush / VectorDisplacement technique / AfterEffects / Maya


  • Realization of several 3D animations (1-2min) popularizing the operation of knee prosthesis (here unicompartimental)

    Storyboard – Rigging – Animation – Shading – Lighting – Rendering – Compositing

    Maya / AfterEffects / PremièrePro / Photoshop