B-Rend3r is written in C++. I’m using OpenGL and SDL2 to build a minimalist 3d application framework. The main goal of this project is to understand the core of 3d engines by implementing common classes like: Vec3, Mat44, Mesh Generator, Renderer, Transform, etc.
The video on the side shows a short demo, here the user is moving a red circle by using keyboard arrows.
To give you some details, the Shape component generates the circle’s mesh when program starts, then the KeyboardController handle user inputs to generate a force to apply to the circle, the Physics component apply a smooth before to effectively move the circle using the Transform component (sets position/rotation/scale).