Skin Cube in real-time 3D graphics for mobile.
On this project I was in charge of 3D modeling, texturing (hand painted and light map, import in the 3D engine.
Autodesk Maya / Photoshop / ShiVaEngine
Here find my professional work for 3D App or Web domains. I was sometimes Artist and/or programmer.
Skin Cube in real-time 3D graphics for mobile.
On this project I was in charge of 3D modeling, texturing (hand painted and light map, import in the 3D engine.
Autodesk Maya / Photoshop / ShiVaEngine
Projet d’une application promotionnelle pour L’école de journalisme L’ISCPA sur fond de réalité augmentée pour smartphones et tablettes. (Crédits : Antek-Studio )
Micro Battle Tank is a video game strongly inspired by Wii Play and Micro Machines titles.
Developed for the Web and Android Mobiles.
Around 2013 this game was available on Android devices, but is not maintained now.
ShiVaEngine / LUA / MultiAgents / Gameplay / Multiplayer / AutodeskMaya / Photoshop / UI-UX / Mobile / Web
2D/3D Art on the mobile game Babel Rising: Cataclysm, produced by Mando Productions and published by Bulky Pix.
Images en 300 x 300 pixels, créées avec Maya et Photoshop destinées au jeu vidéo sur navigateur Empire Universe 3 (Looki)
Voici quelques images des personnages et des vaisseaux que j’ai réalisés pour la société Antek-Studio sur la production du jeu vidéo PirateWings (iPhone).
Read more…This video has been produced to illustrate the Renault Twingo RS website. The car’s model has been rendered using Autodesk Maya / Mental Ray and composited in a photography using After Effects.
Quelques éléments dont j’ai eu la charge :
Version XBOX 360 du levier (718 tris, diffuse et normal maps : 256 x 128 px commune avec un autre levier) :
Version XBOX 360 de la Corne de brume ( 1434 tris, diffuse et normal maps : 512 x 256 px ) :
Cadre de porte, Version PS2 (344 tris, diffuse 256 x 256 px, éclairage au vertex color ) :
Autres :