This autorig was built to generate quadruped rigs in Autodesk Maya. The script was written in MEL to generate each part separately (legs, trunk, arm, head) before to connect them at the final step.
The objective was to be able to make changes to a 3D model and be able to regenerate its rig instantly. Or, to reuse a rig for another model.
Once rig is generated, user can manipulate the 3d model with handles
Autodesk Maya / MEL