
CG 3D images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers).
ZBrush / VectorDisplacement technique / AfterEffects / Maya
Read more…2D/3D Computer Graphics

CG 3D images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers).
ZBrush / VectorDisplacement technique / AfterEffects / Maya
Read more…
Realization of several 3D animations (1-2min) popularizing the operation of knee prosthesis (here unicompartimental)
Storyboard – Rigging – Animation – Shading – Lighting – Rendering – Compositing
Maya / AfterEffects / PremièrePro / Photoshop




Projet d’une application promotionnelle pour L’école de journalisme L’ISCPA sur fond de réalité augmentée pour smartphones et tablettes. (Crédits : Antek-Studio )
2D/3D Art on the mobile game Babel Rising: Cataclysm, produced by Mando Productions and published by Bulky Pix.

Images en 300 x 300 pixels, créées avec Maya et Photoshop destinées au jeu vidéo sur navigateur Empire Universe 3 (Looki)
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Voici quelques images des personnages et des vaisseaux que j’ai réalisés pour la société Antek-Studio sur la production du jeu vidéo PirateWings (iPhone).
Read more…This video has been produced to illustrate the Renault Twingo RS website. The car’s model has been rendered using Autodesk Maya / Mental Ray and composited in a photography using After Effects.

Quelques éléments dont j’ai eu la charge :
Version XBOX 360 du levier (718 tris, diffuse et normal maps : 256 x 128 px commune avec un autre levier) :
Version XBOX 360 de la Corne de brume ( 1434 tris, diffuse et normal maps : 512 x 256 px ) :

Cadre de porte, Version PS2 (344 tris, diffuse 256 x 256 px, éclairage au vertex color ) :

Autres :


Super Bataille De Chars is my first video game. It is fully inspired by Wii Play which I totally loved and cause me starting to code to understand how games are made.
I developed the game fully and created the 3d content too, I integrated the UI made by Thomas Reynaud.
ShiVaEngine / LUA / MultiAgents / Multiplayer / Maya / Photoshop / HTML / CSS / PHP / mySQL



