Computer Graphics


  • CG 3D images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers).

    Bellow few additional images of the keen and the hips.

    ZBrush / VectorDisplacement technique / AfterEffects / Maya


  • Realization of several 3D animations (1-2min) popularizing the operation of knee prosthesis (here unicompartimental)

    Storyboard – Rigging – Animation – Shading – Lighting – Rendering – Compositing

    Maya / AfterEffects / PremièrePro / Photoshop


  • Cube de peau

    Skin Cube in real-time 3D graphics for mobile.

    On this project I was in charge of 3D modeling, texturing (hand painted and light map, import in the 3D engine.

    Autodesk Maya / Photoshop / ShiVaEngine


  • Projet d’une application promotionnelle pour L’école de journalisme L’ISCPA sur fond de réalité augmentée pour smartphones et tablettes. (Crédits : Antek-Studio )

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  • 2D/3D Art  on the mobile game Babel Rising: Cataclysm, produced by Mando Productions and published by Bulky Pix.

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  • EU-3-LOGO-Empire-Universe-3

    Images en 300 x 300 pixels, créées avec Maya et Photoshop destinées au jeu vidéo sur navigateur Empire Universe 3 (Looki)

    Impulse Niveau 1 Laser Niveau 1 Laser Niveau 3
    Cargo NIveau 1 Bouclier Niveau 1 Canon NIveau 2

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  • Voici quelques images des personnages et des vaisseaux que j’ai réalisés pour la société Antek-Studio sur la production du jeu vidéo PirateWings (iPhone).

    antek

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  • This video has been produced to illustrate the Renault Twingo RS website. The car’s model has been rendered using Autodesk Maya / Mental Ray and composited in a photography using After Effects.

    The same car has been integrated in a promotional video game, see the full article to know more…

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  • The_Legend_of_Spyro_Dawn_of_the_Dragon
    elb

    Quelques éléments dont j’ai eu la charge :

    Version XBOX 360 du levier (718 tris, diffuse et normal maps : 256 x 128 px commune avec un autre levier) :

    Version XBOX 360 de la Corne de brume ( 1434 tris, diffuse et normal maps : 512 x 256 px ) :

    Capture d’écran 2014-09-08 à 20.50.37

    Cadre de porte, Version PS2 (344 tris, diffuse 256 x 256 px, éclairage au vertex color ) :

    Capture d’écran 2014-09-08 à 21.11.04

    Autres :

    Capture d’écran 2014-09-08 à 21.17.10

  • Super Bataille 2 chars – Main menu – sbdc.42borgata.com/beta

    Super Bataille De Chars is my first video game. It is fully inspired by Wii Play which I totally loved and cause me starting to code to understand how games are made.

    I developed the game fully and created the 3d content too, I integrated the UI made by Thomas Reynaud.

    ShiVaEngine / LUA / MultiAgents / Multiplayer / Maya / Photoshop / HTML / CSS / PHP / mySQL

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