Nodable v0.8

Today I publish a first version of Nodable v0.8. This version comes with a lot of changes.

To start, a picture is better than words:

Fig. 1 – Nodable v0.8 – User edit a value from the graph, Nodable updates the code.

What’s new ?

We handle now multiple instructions and conditional structures. This new feature has been developed in order to figure out how to symbolize the code flow? and how to deal with execution?

We decided to add new nodes to symbolize instruction, code block and scopes. These nodes can be connected with green links to express next-previous relation type.

Fig 2 – Two instruction nodes liked in green to express next/previous relation.
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B-Rend3r – to understand 3d engines

B-Rend3r is written in C++. I’m using OpenGL and SDL2 to build a minimalist 3d application framework. The main goal of this project is to understand the core of 3d engines by implementing common classes like: Vec3, Mat44, Mesh Generator, Renderer, Transform, etc.

The video on the side shows a short demo, here the user is moving a red circle by using keyboard arrows. 

To give you some details, the Shape component generates the circle’s mesh when program starts, then the KeyboardController handle user inputs to generate a force to apply to the circle, the Physics component apply a smooth before to effectively move the circle using the Transform component (sets position/rotation/scale).

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