Tool development on a semi-procedural terrain generator for the video game Wild.
A tool at the edge between procedural generation and painting.
C++ / OpenGL / GLSL / ImGui / JSON / Visual Studio / UI/UX / Git / Marching Square Algorithms
Tool development on a semi-procedural terrain generator for the video game Wild.
A tool at the edge between procedural generation and painting.
C++ / OpenGL / GLSL / ImGui / JSON / Visual Studio / UI/UX / Git / Marching Square Algorithms