Work
Here you'll find a collection of my technical and creative work, from programming projects to illustration and graphic design. Projects are presented in reverse chronological order.
Interactive Plots - Cell Biology | 2026-04-22
Web-based application developped with React to visualize scientific data related to Cell Biology. The plots are interactive, user can filter its data in real-time and... (read more...)
Prime Editing Illustration | 2025-06-14
Collaboration with Heran Getachew and Marcela Garita-Hernandez to design scientific figures to illustrate their publication: Getachew, H et al. (2025) Advances and optimization strategies in prime editing of human pluripotent stem cells. (read more...)
Polymer Research - contribution to a publication | 2024-01-01
At MIT in 2023, I contributed to Michael E. Deagen's Machine Translation between BigSMILES Line Notation and Chemical Structure Diagrams* publication. I was involved in code review (challenging decisions, suggesting refactors), refactoring the source code as a package and setup a CI/CD to test/build/deploy it. (read more...)
Front-end Software Engineering - (CRIPT) | 2023-12-22
Front-end Software Engineer for polymer research in MIT (ChemE dept.) to develop a React frontend for the project CRIPT. The CRIPT project is... (read more...)
Mageek - an ImageJ Java Plugin | 2022-03-01
Collaboration with Marcela Garita Hernandez PhD (MEE, Harvard Medical School) on a Java plugin dedicated to the software Fiji. The plugin was developped to facilitate image transformation in batch with less human intervention (read more...)
Web-based Cartographic Client | 2021-10-28
Frontend Software Engineering in the context of cartography. My work was focused on building frontend using Angular and CesiumJS based on client's specifications. (read more...)
Semi-Procedural Terrain Editor for Games | 2018-03-01
Development of a semi-procedural terrain generator for the video game Wild developped by WildSheepStudio. A tool at the edge between procedural generation and painting. (read more...)
Database Architect (internship) - French National Institute of Agricultural Research | 2016-07-31
Data normalization from leaflets (paper and digital) into a relational database in order to allow specialists in the field to study the evolution of technological characteristics of durum wheat varieties grown in France since 1973. (read more...)
Blocs Médio: 3D Stand Editor - v2.0 | 2015-06-25
HTML5/WebGL 3D application to design stands using Eurosystems's (Aspères, 34) patented blocs médio. (read more...)
Quadruped Autorig - R&D for 3D Animation | 2014-12-23
Autorig built to generate quadruped rigs using Autodesk Maya. The code was written in MEL to remove friction during the production of computer generated quadruped. (read more...)
Medical CGI - Knee and Hips | 2014-12-20
Computer Generated 3D Images of joints (knee and hip) based on Frank H. NETTER’s Atlas of Human Anatomy and discussions with a team of specialists in the field (surgeon, scientific writers). (read more...)
3D animations for the medical field | 2014-12-20
Realization of several 3D animations (1-2min) popularizing the operation of knee prosthesis (here unicompartimental) (read more...)
Blocs Médio: 3D Stand Editor - v1.0 | 2014-09-04
Early version of the 3D editor made to allow Eurosystems‘s customers to design on their own using blocs médio. (read more...)
3D Characters - e-sante.fr | 2014-02-17
Those 3D characters were made for a web service (e-docteur) to help patients to get a first diagnosis. (read more...)
Skin Cube - iPad | 2013-12-21
Real-time 3D graphics for mobile. This article focuses on a skin-cube I modelled, painted and integrated in ShiVa Engine. (read more...)
Fiat500 - Augmented Reality | 2013-01-29
Augmented Reality mobile app to promote a French school of journalism (ISCPA). I worked on several 3d animations, from the storyboard to the final delivery of the 3d content. (read more...)
Micro Battle Tank - Web & Mobile Game | 2013-01-01
Micro Battle Tank is a video game strongly inspired by Wii Play and Micro Machines titles. Developed for the Web and Android Mobiles. (read more...)
Trakochoco / Kellogs - AdverGame | 2012-09-21
2D/3D content creation for a promotional video game. (read more...)
Babel Rising Cataclysm - Mobile Game | 2012-09-07
2D/3D Art on the mobile game Babel Rising: Cataclysm, produced by Mando Productions and published by Bulky Pix. (read more...)
Empire Universe 3 - Web Game | 2012-08-21
Computer Graphics images created for the web game Empire Universe 3 (Looki). The challenge on this project was to produce hundreds of images in a short period of time using hybrid 2D/3D techniques. (read more...)
The Desk - 2D/3D Illustration | 2012-03-23
Hybrid 2D/3D Illustration created for a transmedia project. This image was created using many existing 3D models (from third party asset website) and merged into a unique scene. (read more...)
Pirate Wings - Mobile Game | 2009-09-04
3D content creation for the mobile game Pirate Wings. Developped for the first generation of smartphones. (read more...)
Twingo RS - 3D Animation and Web Game | 2008-09-03
Two versions of Twingo Renault Sport car made for two different usages: video game, and web communication. The challenge was to work from original CAD models and... (read more...)
The Legend of Spyro: Dawn of the Dragon - Console Game | 2008-07-08
3D Modelling and Texturing for the video game The Legend of Spyro: Dawn of the Dragon developped by Etranges Libellules (Activision/Vivendi) in 2008. I did several 3D assets for this game. (read more...)
Super Bataille De Chars - Web Game | 2007-09-08
Super Bataille De Chars is my first video game. It was fully inspired by Wii Play, which I loved so much that it motivated me to start coding to understand how games are made. In other terms, that's when the Joy of Programming (games) came from! (read more...)
Astérix at the Olympics - Wii/PS2 Game | 2007-09-08
3D Modelling and Texturing for the video game Asterix at the Olympics developped by Etranges Libellules (Atari) in 2008. I did several character's heads and assets in low-poly for this game. (read more...)