Semi-Procedural Terrain Editor for Games

Tool development on a semi-procedural terrain generator for the video game Wild* developped by WildSheepStudio.

Wild Gamescom Announce Trailer - WildSheepStudio, 2014.

I cannot show more than this capture, but this tool is at the edge between procedural and manual painting:

Screenshot of the prototype - WildSheepStudio, 2018.

*Unfortunately this game is no longer in active development.