Semi-Procedural Terrain Editor for Games
2018-03-01
Tool development on a semi-procedural terrain generator for the video game Wild* developped by WildSheepStudio.
I cannot show more than this capture, but this tool is at the edge between procedural and manual painting:
C++14 / OpenGL / GLSL / ImGui / Marching Squares.
*Unfortunately this game is no longer in active development.