3D Characters - e-sante.fr
2014-02-17
Those 3D characters were created for a web service* to help patients receive an initial diagnosis.
For each character, I began with an existing model, which I then adapted to meet the customer’s needs in terms of modeling, texturing, lighting, and rendering. The characters were rendered from various angles, allowing users to select any area on the body to receive guidance and be redirected to a specialist.
My responsibilities
- 3D Sculpture on existing models to adapt their morphology,
- Texture editing to fit different ages,
- Map extraction : displacement, normal,
- Haircut (Autodesk Maya Hair),
- Rendering using MentalRay.
Autodesk Maya / ZBrush / Photoshop.
Additional screenshots in context:
*Unfortunately this web service has been discontinued.